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View All on GitHub3D game engine with lua scripting
3D game engine with lua scripting
3D game engine with lua scripting
3D game engine with lua scripting
3D game engine with lua scripting
3D game engine with lua scripting
3D game engine with lua scripting
3D game engine with lua scripting
3D game engine with lua scripting
3D game engine with lua scripting
AI Summary: The engine crashes when a `Reflection Probe` or `Camera` actor, which utilizes a debug renderer, has its scale set to 0 on any axis. The crash occurs within the `FQuaternion::ToMatrix4` function during the calculation of the unscaled model matrix in the debug scene renderer, leading to an engine freeze and crash.
3D game engine with lua scripting
3D game engine with lua scripting
3D game engine with lua scripting
3D game engine with lua scripting
3D game engine with lua scripting
3D game engine with lua scripting